ANDREW TIAN

xta1018@gmail.com

Asset & Look Dev Specialist

Andrew Tian is a materials and look dev artist with an uncanny knack for texture, light, and mood—and a soft spot for painterly storytelling. With a background in traditional painting and a Master of Design Technology from Victoria University of Wellington, he brings classic art fundamentals into every digital scene he touches.

Andrew specialises in materials and look development, blending realism with painterly stylisation to support immersive storytelling. Whether he’s crafting shaders in Substance Painter, lighting moody scenes in Blender, or building simulations in Houdini, Andrew thrives in the iterative process—tweaking, refining, and pushing visuals to be just a little more believable and magical.

As Art Director for The Catch, he helped shape a semi-realistic, industrial world laced with emotional undercurrents. His approach is grounded in collaborative curiosity and a commitment to storytelling that’s both cohesive and visually ambitious. Humble, driven, and genuinely a joy to work with—Andrew is the kind of teammate who makes the whole project stronger.

When he’s not fine-tuning surface detail, Andrew’s usually hitting the gym, building intricate wooden boat models, or scheming new ways to bring the painterly brilliance of Klaus into the 3D viewport.